iOS ANDROID 0–1 APP LAUNCHES DESIGN SYSTEMS NEW MOBLE PRODUCTS

Academia Mobile Apps: Android & iOS

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How might we build Academia's first iOS and Android applications?

When I joined Academia, I advocated for mobile app development and mobile web enhancements given that Academia was primarily a desktop-only experience.

Within three years, we launched its first iOS and Android apps and upgraded the desktop for better mobile responsiveness. I led the design for these new mobile products and improved user experiences. My role involved:

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Prioritizing which parts of the desktop experience could be redistilled into a mobile experience as guided by core user needs

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Driving web-to-mobile installations

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Strategies for retaining users, via notifications from our email/distribution system

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Developing new products exclusive to mobile

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Adapting desktop features for a native mobile experience

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Unifying design language across mobile and extending it back web platforms, unifying Academia's design language

Team Composition

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2 Android Engineers
2 iOS Engineers
1 Product Manager
1 Engineering Manager
1 Data Scientist
1 Product Designer

RESULTS

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2 Million+ total installs

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iOS MAU: 160k
Rating:
4.7 Stars
1K Ratings
Ranked
#92 in education on the App Store

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Android MAU: 240K
Rating: 
4.8 Stars
94.3K Ratings

General Overview

This is a general overview of some of the various designs in both the Android and iOS app experiences. If you'd like to view more story-driven case studies, please view my other projects such as the Mobile Article Page, Reader Tools, and the Academia Design System.

OVERVIEW OF projects for the mobile applICations

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Web to mobile installation flows

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Login & registration flows

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Distillation of free & paid experiences into mobile

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New surfaces & interactions to drive "digging" flows in the search journey

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Typeahead search interactions

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NewsFeed interactions

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Zero States & Error prevention

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What I learned from this project

Building entire apps from the ground up is hard. The re-distillation of desktop experiences into a mobile experiences requires thinking carefully about how user's expectations can happen from either platform.

Moreover, ensuring that you have a good design system at hand reduces confusion in the handoff for technical implementation.

If I were to do this project again, I'd:

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Set up a a dedicated user testing group of users for more consistent user feedback

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Stress the importance of having a working design system before starting a project like this, not after

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Request having a user researcher to evaluate gaps in stories and interactions